Limbo rocket launch
The Limbo scene: launch, flight and explosion (28 s).
Work
The Limbo rocket-launch scene for MetaWin's casino minigame, built in Rive: the game sets the round state through the ViewModel and the file fires launch events back.
MetaWin / Limbo / 2025–2026
My role: Game animation, Rive interaction design
Delivered: The Limbo rocket-launch scene in Rive with runtime events, a library of explosion files, and an optimized scene file with the events wired in
Tools: Rive (state machines, ViewModels, events), After Effects, Adobe Illustrator
MetaWin needed animation for the minigames on its online casino platform. Each piece had to work as a game asset that its developers drive from game logic. Limbo is the rocket-launch game.
The game sets the round state through the ViewModel, and the file fires launch-start, launch-end and loop-start events back to the game. I built the explosions as a library of Rive files and later delivered an optimized scene file with the events wired in.
The recording shows the rocket launch, and the Rive file on this page is the delivered scene with its events.
"Working with Ilya is an excellent experience. Fast, reliable and high quality deliverables, always."
Christopher Sokolov, MetaWin
The Limbo scene: launch, flight and explosion (28 s).
The delivered Limbo Rive file: limbo-sm state machine and launch events.
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