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MetaWin Limbo: Rocket-Launch Scene in Rive

The Limbo rocket-launch scene for MetaWin's casino minigame, built in Rive: the game sets the round state through the ViewModel and the file fires launch events back.

Client: MetaWin

MetaWin / Limbo / 2025–2026

A rocket launch the game drives.

My role: Game animation, Rive interaction design

Delivered: The Limbo rocket-launch scene in Rive with runtime events, a library of explosion files, and an optimized scene file with the events wired in

Tools: Rive (state machines, ViewModels, events), After Effects, Adobe Illustrator

The brief

MetaWin needed animation for the minigames on its online casino platform. Each piece had to work as a game asset that its developers drive from game logic. Limbo is the rocket-launch game.

The build

The game sets the round state through the ViewModel, and the file fires launch-start, launch-end and loop-start events back to the game. I built the explosions as a library of Rive files and later delivered an optimized scene file with the events wired in.

The delivered experience

The recording shows the rocket launch, and the Rive file on this page is the delivered scene with its events.

Client feedback

"Working with Ilya is an excellent experience. Fast, reliable and high quality deliverables, always."

Christopher Sokolov, MetaWin

Project media

Limbo rocket launch

The Limbo scene: launch, flight and explosion (28 s).

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