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Opal Identity Cup: Identiverse Booth Games

Two touchscreen booth games for Opal Security at Identiverse in Las Vegas: a penalty-shootout game with animated Rive goalies and an arcade boxing match, sharing one leaderboard and lead database.

Opal Security / Identiverse booth / 2026

Kick for the policy.

Two touchscreen booth games for Opal Security at Identiverse in Las Vegas: a penalty-shootout game where Paladin enforces access policy against rogue identities, and an arcade boxing match against user access reviews.

My role: Game design and development, Rive character animation, kiosk UI

Delivered: Two portrait kiosk web games with a shared leaderboard and lead database, an admin console, an on-screen keyboard and animated Rive goalies

Tools: Rive, TypeScript, React (TanStack Start), Lovable, Vercel

The brief

Opal wanted its booth to pull people in with a game that still carried the product message. Every kick in the Opal Identity Cup enforces an access policy while rogue identities defend the net. Players go through waves of access-review chaos up to an AI-agent onslaught, with quiz and message banks between rounds. The second game, Knock UAR SOX Off, is a three-round arcade brawler against user access reviews.

The build

Both games started from Lovable projects. I took them over and built them out: shot sequencing with a testbed, goalie coverage made fair, animated Rive goalies, fireworks, and the choreography of the game screens. Around the games I built an admin console with leaderboard reset, an on-screen keyboard for lead capture, and a shared database so both games feed one leaderboard. The leaderboard shows names as first name and last initial.

The constraint

The games ran on portrait 1080 x 1920 kiosks, so every play screen, the keyboard and the leaderboard had to fit a 60/40 split without clipping. In the last days that meant reframing the goalkeeper so head and feet were never cut off.

The delivered experience

The recordings show the booth game running end to end: the kick, the goal celebration with fireworks, and the quiz.

Project media

Opal Identity Cup: goal kick

Screen recording of the booth game: the kick, the goal celebration with fireworks, then the quiz.

Least-privilege quiz and octopus goalie

Screen recording of the booth game: the least-privilege quiz and the octopus goalie sequence, 66 s.

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