Whack-a-Mole
The Whack-a-Mole Lottie game in play (31 s).
Work
The Whac-a-Mole minigame animation for MetaWin: a mole with expression-driven, rigged arms, animated in After Effects and delivered as Lottie.
MetaWin / Whac-a-Mole / 2026
My role: Character animation, Lottie animation
Delivered: The Whac-a-Mole game animation as Lottie
Tools: After Effects (expressions, rigging), Lottie/Bodymovin
MetaWin needed animation for the minigames on its online casino platform. Each piece had to work as a game asset that its developers drive from game logic. Whac-a-Mole needed its mole as a lightweight Lottie the game can play.
The mole was animated in After Effects with expression-driven, rigged arms and exported to Lottie, with the hammer as a separate animation for the game to place.
The recording shows the game in play, and the Lottie on this page is the delivered mole. The density of the mole's arm animation is what started my work on a keyframe optimizer for After Effects.
"Working with Ilya is an excellent experience. Fast, reliable and high quality deliverables, always."
Christopher Sokolov, MetaWin
The Whack-a-Mole Lottie game in play (31 s).
The delivered Lottie file (1500x1500, 60 fps, 20 s).
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